Glmark comparison

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ℹ️ As benchmarked with glmark2.



ℹ️ You also might be interested in CPU comparison (bogomips).
Device Graphics glmark2 Score Details Notes
Lenovo L14 TBD TBD TBD
Lenovo L15 AMD Radeon Graphics (renoir, LLVM 17.0.5, DRM 3.54, 6.6.6-1-default) 4011
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon Graphics (renoir, LLVM 17.0.5, DRM 3.54, 6.6.6-1-default)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 23.2.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 5598 FrameTime: 0.179 ms
[build] use-vbo=true: FPS: 6114 FrameTime: 0.164 ms
[texture] texture-filter=nearest: FPS: 5421 FrameTime: 0.184 ms
[texture] texture-filter=linear: FPS: 5434 FrameTime: 0.184 ms
[texture] texture-filter=mipmap: FPS: 5193 FrameTime: 0.193 ms
[shading] shading=gouraud: FPS: 4674 FrameTime: 0.214 ms
[shading] shading=blinn-phong-inf: FPS: 4489 FrameTime: 0.223 ms
[shading] shading=phong: FPS: 4591 FrameTime: 0.218 ms
[shading] shading=cel: FPS: 4461 FrameTime: 0.224 ms
[bump] bump-render=high-poly: FPS: 3581 FrameTime: 0.279 ms
[bump] bump-render=normals: FPS: 6135 FrameTime: 0.163 ms
[bump] bump-render=height: FPS: 5990 FrameTime: 0.167 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3657 FrameTime: 0.273 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2161 FrameTime: 0.463 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4438 FrameTime: 0.225 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2044 FrameTime: 0.489 ms
[desktop] effect=shadow:windows=4: FPS: 3533 FrameTime: 0.283 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 725 FrameTime: 1.381 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1692 FrameTime: 0.591 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 947 FrameTime: 1.057 ms
[ideas] speed=duration: FPS: 4086 FrameTime: 0.245 ms
[jellyfish] <default>: FPS: 2965 FrameTime: 0.337 ms
[terrain] <default>: FPS: 281 FrameTime: 3.566 ms
[shadow] <default>: FPS: 3898 FrameTime: 0.257 ms
[refract] <default>: FPS: 442 FrameTime: 2.265 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5053 FrameTime: 0.198 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5056 FrameTime: 0.198 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5086 FrameTime: 0.197 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5060 FrameTime: 0.198 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5016 FrameTime: 0.199 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4809 FrameTime: 0.208 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4883 FrameTime: 0.205 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4902 FrameTime: 0.204 ms
=======================================================
                                  glmark2 Score: 4011 
=======================================================
Lenovo Thinkcentre M72e (MT-M 3267-AZ4) Mesa Intel(R) HD Graphics 2000 (SNB GT1) 383
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      Intel
    GL_RENDERER:    Mesa Intel(R) HD Graphics 2000 (SNB GT1)
    GL_VERSION:     3.3 (Compatibility Profile) Mesa 23.2.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 397 FrameTime: 2.523 ms
[build] use-vbo=true: FPS: 550 FrameTime: 1.819 ms
[texture] texture-filter=nearest: FPS: 523 FrameTime: 1.913 ms
[texture] texture-filter=linear: FPS: 543 FrameTime: 1.844 ms
[texture] texture-filter=mipmap: FPS: 536 FrameTime: 1.867 ms
[shading] shading=gouraud: FPS: 408 FrameTime: 2.456 ms
[shading] shading=blinn-phong-inf: FPS: 402 FrameTime: 2.492 ms
[shading] shading=phong: FPS: 352 FrameTime: 2.843 ms
[shading] shading=cel: FPS: 329 FrameTime: 3.047 ms
[bump] bump-render=high-poly: FPS: 225 FrameTime: 4.459 ms
[bump] bump-render=normals: FPS: 575 FrameTime: 1.742 ms
[bump] bump-render=height: FPS: 512 FrameTime: 1.955 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 259 FrameTime: 3.866 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 127 FrameTime: 7.899 ms
[pulsar] light=false:quads=5:texture=false: FPS: 561 FrameTime: 1.784 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 139 FrameTime: 7.244 ms
[desktop] effect=shadow:windows=4: FPS: 260 FrameTime: 3.854 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 264 FrameTime: 3.788 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 267 FrameTime: 3.750 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 289 FrameTime: 3.470 ms
[ideas] speed=duration: FPS: 375 FrameTime: 2.668 ms
[jellyfish] <default>: FPS: 304 FrameTime: 3.295 ms
[terrain] <default>: FPS: 29 FrameTime: 35.277 ms
[shadow] <default>: FPS: 219 FrameTime: 4.575 ms
[refract] <default>: FPS: 48 FrameTime: 21.208 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 525 FrameTime: 1.905 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 473 FrameTime: 2.115 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 509 FrameTime: 1.968 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 512 FrameTime: 1.954 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 466 FrameTime: 2.147 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 500 FrameTime: 2.002 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 505 FrameTime: 1.981 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 720 FrameTime: 1.390 ms
=======================================================
                                  glmark2 Score: 383
=======================================================
Lenovo Thinkcentre M720q TBD TBD TBD
Dell Precision 3240 on-board graphics Mesa Intel(R) UHD Graphics 630 (CML GT2) 3222
=======================================================
glmark2 2023.01
OpenGL Information
GL_VENDOR:      Intel
GL_RENDERER:    Mesa Intel(R) UHD Graphics 630 (CML GT2)
GL_VERSION:     4.6 (Compatibility Profile) Mesa 23.2.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 4496 FrameTime: 0.222 ms
[build] use-vbo=true: FPS: 4779 FrameTime: 0.209 ms
[texture] texture-filter=nearest: FPS: 4503 FrameTime: 0.222 ms
[texture] texture-filter=linear: FPS: 4547 FrameTime: 0.220 ms
[texture] texture-filter=mipmap: FPS: 4657 FrameTime: 0.215 ms
[shading] shading=gouraud: FPS: 4083 FrameTime: 0.245 ms
[shading] shading=blinn-phong-inf: FPS: 4085 FrameTime: 0.245 ms
[shading] shading=phong: FPS: 3791 FrameTime: 0.264 ms
[shading] shading=cel: FPS: 3690 FrameTime: 0.271 ms
[bump] bump-render=high-poly: FPS: 3150 FrameTime: 0.318 ms
[bump] bump-render=normals: FPS: 4747 FrameTime: 0.211 ms
[bump] bump-render=height: FPS: 4571 FrameTime: 0.219 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2751 FrameTime: 0.364 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1351 FrameTime: 0.740 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3831 FrameTime: 0.261 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1424 FrameTime: 0.702 ms
[desktop] effect=shadow:windows=4: FPS: 2703 FrameTime: 0.370 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 874 FrameTime: 1.145 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1634 FrameTime: 0.612 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 928 FrameTime: 1.078 ms
[ideas] speed=duration: FPS: 3337 FrameTime: 0.300 ms
[jellyfish] <default>: FPS: 2460 FrameTime: 0.407 ms
[terrain] <default>: FPS: 282 FrameTime: 3.546 ms
[shadow] <default>: FPS: 3141 FrameTime: 0.318 ms
[refract] <default>: FPS: 620 FrameTime: 1.613 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3751 FrameTime: 0.267 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3834 FrameTime: 0.261 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3729 FrameTime: 0.268 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3669 FrameTime: 0.273 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3773 FrameTime: 0.265 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3741 FrameTime: 0.267 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3694 FrameTime: 0.271 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3759 FrameTime: 0.266 ms
                              glmark2 Score: 3222 
=======================================================